When it spots an enemy, it fires purple and blue Sharkrons from its watery tornado, which splatter upon hitting a target. So I'll just be throwing in all the items that benefit a Summoner that don't belong in the weapons, armor, or accessories category. The bosses in the mod are the core of progression. It is probably the closest thing to a non-class playthrough that you can get. Ogres can drop a variety of weapons, as well as the accessories that increase your sentry cap and minion damage.
Regardless of when or what the player builds, it is recommended to build houses for the , and , craft a , and an area for storage and crafting before progressing. Now, make a long row of platforms, with heart lanterns and campfires spaced out along it. If you're looking for the Moon Stone, aim for Vampires too. Either way, it's pretty gimpy in it's matter I think, always found the hornets just a tad more reliable. It is highly probable that you will die a few times here, with all the Paladins and Casters.
Similar to the other emblems, this increases your minion damage by 15%, which is a huge help for just about any stage in the game. That's enough explaining for now; onto the rest of the journey! After popping some buff potions, focus on Prime Saw and Prime Vice, his two main weapons. Lastly, I'll mention an often overlooked item: The. If the Ravens are missing your target, the Deadly Sphere will pick up the slack. Your victory is marked when you find the items you require unless hunting for trophies is your kind of thing. I have recently learnt that sticky dynamite is a very useful way of emptying out big areas if your pickaxe is only at pickaxe axe speed.
The , , and s can prove useful additions to the usual sources. It also has different visual appearances upon summoning. Good against the Golem, good against invasions, and useless against The Twins. The Monk specializes in Lightning Auras; since each Lightning Aura can cover a wide area with a fast hitting, critically-damaging field, the Monk can become a formidable force on the battlefield. Finally, Sorcerers have a wide variety of unique attacks and two different kinds of Spectre headgears, either for additional damage or for healing themselves and teammates.
Just fly in figure eights until your cells have killed all the necessary enemies. This will help avoid many of the Twins' attacks. Alternatively, you can wait for a Slime Rain event, which has an approximate 4. The Hornet Staff is crafted with 14 Bee Wax at an Anvil, and is often a player's first step into the world of summoning. All of these drop some amazing weapons that are very strong against the Devourer of Gods and may last until Yharon. So it does require moderate skill as well, especially since many of the weapons are awkward to use. The enemies are very tough, and will definitely give you a hard time if you're not prepared.
I also give a special shoutout to the Demon Heart. You will need all those Greater Mana Potions. You are also able to use any weapon you desire without being locked behind a certain class that requires a certain weapon to be used for full effect. The Deadly Spheres will work just fine though, but since you're at spawn, it's likely for them to get caught around buildings and have trouble catching up to you. It will summon the , one of the second bosses in this mod. In addition to the three mini bosses of the Abyss floor, the Mauler in the Sulphurous Seas above the Abyss will begin to drop a powerful ranged weapon once Polterghast is defeated.
The cool part is that the mine stays there and continues to detonate for the duration of its lifetime. Sadly for those of you who decided to play pure summoner, you will have to use other types of weapon to kill the weird cultists at the dungeon entrance, as your minions will not target them. All of them are strong, but luckily you and your minions are stronger. Alternatively, there's lots of helpful drops in the post-Plantera Dungeon that may aid you. The funny thing is, with all the enemies spawning and dying, it makes for a great farm. A plantera arena should be near a Plantera bulb, have heart lanterns and campfires, and be around the size of your screen or bigger. Defeat so you can gain entry to the Dungeon.
It should be at the exact center of your flat area. One day I decided to start fresh with a new character and world; only this time, I was going to focus on summoning items, armor and accessories. There's something positive to say about all three real classes. This makes the xeno staff, the pygmy staff, the tempest staff, the hornet staff, and the stardust cell staff be the minions with the most possible hits at a time, and more useful. Event: Martian Madness Martian Saucer Summoning Item: None Materials to Craft: Notes: Head to the outer third of your world.